top of page
A digital platform that informs tech owners to responsibly dispose of their e-waste through data services and rewards. 
Project Details

Role:

User Experience Designer

Tools Used: Figma, Miro

Duration:

15 weeks

Category:

Electronic Waste

Goal

To make electronic waste recycling easy and secure through data management of personal smart devices. 

My Role

I played the role of a UX designer. I was involved with each stage of the process, which included:

  • User Research

  • Interviews

  • Ideations

  • Prototyping 

  • Presenting (creating the visual style of the entire team)

Every 4 seconds, a person's digital information is stolen. Our personal devices store so much information and when we replace them, we forget to purge that data.
The Problem

People want to make sustainable choices with their tech devices, but they don't have the knowledge or resources to make informed decisions.

Did you know?

Data shows that 70% of the toxicants come from

e-waste, and 80% of

e-waste is not properly recycled.

Opportunity

Global e-waste is thought to hold roughly 60 billion U.S. dollars' worth of raw materials such as gold, palladium, silver, and copper.

MARKET SIZE

$60 Billion

RECYCLED

20-30%

NOT RECYCLED

70-80%

THE IDEA

A trustworthy digital platform that provides data services and disposal solutions for your electronics

How it works

Features

How offering data services leads to more E-waste recycling. 

As a team, we split our project into two stages

Research

Expert Interviews

Company Interviews

Stakeholder Mapping

Market Study

Execution

Service Testing

Workshopping

Prototype Creation

Prototype Testing

The research showed four themes. 

  • Identified through user and demographic research

  • 22 stakeholder interviews

  • 13 consumer interviews

  • 9 expert interviews

  • In the span of 4 months.

Convenience

How might we make repair and disposal of tech product as easy and convenient as possible?

Knowledge

How might we make information about repair and recycling electronic products more accessible to electronic owners?

Trust

How might we make data and information regarding how organizations recycle tech products, more transparent and credible?

Value

How might we leverage other mindsets that are more motivating than environment alone?​​​​

We then matched this with the market

To learn from companies doing well in certain area, and adopting these ideas into our product. 

To figure out where we stood among them. 

Findings

- Find Incentive: Consumer: Incentives are important for engagement.

- Build Trust: Incorporating a community element on the website can help build trust

- Increase Usability: Clear Instructions, Easy to Use, Easy to Read, Accurate.

A systems study, showed the stakeholders at play. 

Our research showed multiple touchpoints from where users could deal with their personal waste. However, there was nothing much to do regarded data servicing. 

From there we spoke each domain expert. 

“Education and building right platform creates trust, motivated activity, theoretically your ideas are unbelievably good.”

—John Shegerian, CEO of ERI

“Humans hate uncertainty, they like to know what to expect.”

—Kelly Wu, Consumer

“I am surprised by how much money corporations and businesses will put into anything that makes them look more sustainable.”

—Megan Hale, Founder of Team Repair

“The existing websites are so hard to navigate, and that is why I don't use them.”

—Renpeng Sun, Consumer

And concluded our research phase with actionable product features. 

Value

Tax breaks for donation and recycling

 

Gamification of point system for rewards

Reward System based on cash and equal value

Trust

Offering KAI guarantee, for repairs

 

Partnership with only certified recyclers

Convenience

Tutorial on self data services

Premium services for assisted 

Knowledge

Recycling tracking data

Data services step by step guide

Product Testing Phase

Service Concept

Service Testing (part 1)

Findings

Need more evidence

Easy access to location

Reduce waiting times

Not at events

Testing Parameters

In person workshop

11 people, ages 23-45 NYC residents

Data backup and Data securing was a need

Service Testing (part 2)

Testing Parameters

Findings

Data services are needed

Paid service in highly demand

More security,

more recycling

Reward is incentivizing, options are satisfactory

Field Test

10 people, ages 23-45 NYC residents

Data services are needed and people will want the rewards

Business Model testing

Findings

Premium service

Paid service

Modest Price Range

Need to pivot to a

not for profit model

Testing Parameters

In person workshop

11 participants, ages 23-45 NYC residents

There is a demand for this service, and people will choose to pay.

Brand Voice Testing

Testing Parameters

A/B test four distinct concepts

92 participants, ages 23-45 NYC residents

Professional and informative would score higher

Findings

Product Building Phase

Wireframing to product

The basic structure of the website followed a simple style flow. Captivating text and imagery are used as a hook to bring visitors into the site

A two-column approach kept key information at the forefront, with links allowing to navigate on other pages for more information.

Simple page format segments crucial information into categories. Call to action buttons with present at top bar menu and at the end of the landing page. 

Prototype Screens

Key Takeaways

From Jury Panel

- Resonated with the novel concept.

- Suggested to input a mail in service for owners for ease of use


 

From Self

- More time to conduct usability testing of the website, that would enable the build of a mobile app as well. 

- Introduce a smoother survey to categorize electronic device health for adequate valuation of reward. 

bottom of page